The name of a kingdom sets expectations before a single word of lore is spoken. Mordor sounds nothing like Rivendell—and that's entirely intentional. Here's how to craft kingdom names that resonate with your world's tone and history.
Common Kingdom Naming Patterns
1. The Suffix Method
Add a recognizable suffix to a root word. This is the most common approach in fantasy:
- -ia / -ea (Latin feel): Valeria, Astoria, Celestia
- -land (Germanic): Nordland, Shadowland, Frostland
- -heim / -heim (Norse): Ironheim, Stormheim, Ashheim
- -or / -dor (Tolkien-esque): Gondor, Valdor, Isendor
- -mark / -garde (Medieval): Westmark, Kingsmark, Highgarde
- -realm: Shadowrealm, Everrealm, Starfall Realm
2. The Compound Method
Combine two meaningful words:
- Stormhold — Evokes a fortress against tempests
- Sunspire — Suggests gleaming towers
- Blackmoor — Dark, swampy, mysterious
- Goldenvale — Prosperous, fertile lands
3. The Cultural Root Method
Base your kingdom name on real-world linguistic roots:
- Latin: Imperium, Regnum, Dominion
- Celtic: Tír na [X], [X]wen, [X]gael
- Norse: [X]gar, [X]heim, [X]fell
- Arabic: Al-[X], [X]istan, Dar al-[X]
100 Kingdom Names by Type
Noble & Prosperous Kingdoms
Aurelia
Goldenvale
Solaria
Highgarden
Silvermark
Luminara
Celestine
Brighthold
The Gilded Realm
Valorheim
Dark & Ominous Realms
Shadowmere
Drakenmoor
Ashfall
The Blighted Lands
Nethergarde
Grimhollow
Voidrealm
Duskmire
Carrion Keep
Malvoria
Northern & Viking Realms
Frostheim
Nordgard
Wintermark
Stormfjord
Icevein
Skaldheim
The Frozen Throne
Rimefell
Wolfhold
Blizzard's End
Desert & Eastern Empires
Al-Rashid
Sunfire Sultanate
Zakhara
The Golden Sands
Amunrah
Scorpion Empire
Oasis of Kings
Sandspire
Phoenixia
Emberwind
Elven & Fey Kingdoms
Sylvanthia
Aelindor
Starfall Grove
Moonwhisper
Verdantia
The Everwood
Silversong
Lothiriel
Dewmere
Feywild Court
Dwarven Holds
Ironforge
Khaz Modan
Deepholm
Stoneheart
Mithril Hall
Anvil's Rest
The Undermountain
Goldvein
Hammerfall
Granite Throne
Tips for Worldbuilders
- Consistency matters — Neighboring kingdoms should have linguistically related names
- Consider etymology — Give the name a meaning in your world's history
- Say it aloud — Your players will be saying this name constantly
- Avoid real-world confusion — "Germania" is too on-the-nose
- Create variants — What do commoners call it vs. nobles?